Order at Routledge and CRC Press.


Stated as simply as possible, shaders make renderings look the way they look. And while the ability to program shaders is a foundational skill in the computer graphics field and its applications, that skill is largely, if not entirely, self-taught.

Incorporating both historical techniques and the most recent developments in computer graphics, Shader Writing in Open Shading Language is a treatise on shader writing and shader development that intends to remedy the current lack of material on this important area of technical and artistic expertise. It is for artists who wish to know more about shaders and shader writing, for programmers who want the ultimate in creative control, and for anyone in-between.

Note: some books were shipped early without color images. If you received such a copy, please contact the publisher so they can send you a replacement. I sincerely apologize for this inconvenience.